Fishing Paradise is a single-player fishing game made by Manh Pham ("I", "me"). You can play it fully offline. When online play is on, the game uses Unity Gaming Services to back up your progress and to run the leaderboards, friends and gifts. There are no ads. Optional one-time add-ons are sold through the Microsoft Store, Google Play and the App Store, and I never sell your data or see your payment details.
In short: your game is saved on your device. When online play is on (it is by default, and you can turn it off in Settings), an anonymous player ID, the name you pick, a copy of your save, your scores and the public profile your friends see are stored by Unity Gaming Services, and usage statistics use Firebase Analytics on mobile or Unity Analytics on desktop with your permission. Signing in with an account is optional. Delete online account in Settings removes the Unity online account and its cloud data.
What stays on your device
The game saves your progress in the app's local storage: coins, fish, rods, outfits, aquarium, quests, achievements, settings and your friends list. On phones it can also show reminders (for example when your fishing net is full); these are scheduled on the device and send nothing anywhere.
The game does not use your camera, microphone, contacts, photos or location.
Online play (Unity Gaming Services)
When online play is on, the game signs in to Unity Gaming Services as an anonymous player: Unity creates a random player ID for your device. No name, email or phone number is needed. Unity then stores, for that player ID:
- Your player name, a random name at first, or the one you choose in Settings. It is shown on the leaderboards and to your friends.
- A copy of your save (Cloud Save), so your progress can come back after reinstalling or on another device.
- Your scores on the global leaderboards (Unity Leaderboards): coins earned this week and in total, heaviest fish, species collected and rod collection, with your player name.
- Your public profile, which other players see when they open it from a leaderboard or the friends list: name, weekly title, level, fish caught, species, coins earned, achievements and bosses counts, the area you fish in, your aquarium fish, best catches, rods and outfit items.
- Your friend code and the gifts friends send you (coins or a fish, with the sender's player name), until you collect them.
Like any online service, Unity also receives your device's IP address and basic device and app information (model, operating system, game version) when the game connects.
How Unity handles this data: Unity Game Player and App User Privacy Policy.
Purchases (Microsoft Store, Google Play, App Store)
The game sells a few optional one-time add-ons (Big Fish Bucket, Bigger Aquarium, Sell Anywhere, VIP Pack). They are bought and paid for entirely in the store you got the game from: the Microsoft Store with your Microsoft account on Windows, Google Play with your Google account on Android, the App Store with your Apple Account on iPhone and iPad. I receive no payment or card details. To know which add-ons you own, the game asks that store on your device (on Android, iPhone and iPad through Unity IAP) and keeps the answer on the device so they work offline. Your purchase history is kept by Microsoft under the Microsoft Privacy Statement, by Google under the Google Privacy Policy and by Apple under the Apple Privacy Policy.
Signing in with an account (optional)
Settings > Link / Sign in connects your player to a Unity Player Account, so you can get your progress back on another device. The sign-in page is run by Unity and lets you use Google, Apple or an email address; the game itself never sees your password. Unity keeps the account's email address under its own privacy policy. You can delete a Unity Player Account at player-account.unity.com/delete-account; privacy questions about it go to unity-player-login-privacy@unity3d.com.
Friends and gifts
Friends are added with a 6-letter friend code that you choose to share. A friend can see your public profile and send you one coin gift and one fish a day; you can remove a friend at any time. There is no chat.
Usage statistics
Android, iPhone and iPad: the game uses Google Analytics for Firebase to measure first opens, play sessions and gameplay events, and to understand which advertising campaigns bring players to the game. Google receives an app-instance identifier, device and app information (such as model, operating system, game version and language), and approximate country or region derived from the connection. The game does not send your name or email to Analytics. The iOS build disables IDFA collection and does not show an ATT tracking prompt.
Desktop and other Apple platforms: the game continues to use Unity Analytics, with a random installation identifier, session/game events, device and app information, and approximate country or region. These versions do not use Firebase Analytics.
Google processes Firebase data under Google's privacy policy and information about partner apps. Unity processes its data under Unity's privacy policy.
Statistics are enabled only while online play is on and after you choose Allow in the usage-statistics prompt. You can change that choice in Settings (Usage statistics). Turning online play off stops collection. Deleting the Unity online account removes that account's cloud data; Analytics data has its own retention policy.
Game settings (Unity Remote Config)
When online play is on, the game uses Unity Remote Config for event selection, the event-fish chance, an experience multiplier and announcements. These functional settings use the existing anonymous Unity Authentication session and app/device/connection information, independently of the Analytics choice. When offline, the game uses the last downloaded settings or its built-in defaults. Turning online play off stops new requests. See Unity's privacy policy.
Your choices
- Play offline: Settings > Online > Off. From the next start the game sends nothing (no statistics either) and keeps playing as before.
- Change your name: Settings > Name.
- Delete your online data: Settings > Delete online account. This removes your cloud save, leaderboard scores, public profile, friend code and waiting gifts from Unity Gaming Services. The game on your device stays as it is, with online play turned off.
Children
Fishing Paradise is not directed at children under 13 and I do not knowingly collect personal information from them. Player names are checked against a list of blocked words and there is no chat. If you believe a child has provided personal information through the game, contact me and I will help to have it removed.
Retention and deletion
- Data on your device is deleted when you uninstall the game or clear its app data.
- Unity Analytics data is kept by Unity for the period set in its data retention policy, then deleted. To have the statistics of your installation deleted, write to me and I will ask Unity to delete them.
- Firebase Analytics data follows the retention settings of the Google Analytics property. Contact me for questions or deletion requests about that data. See Firebase privacy information.
- Online data is kept by Unity Gaming Services until you delete it with Delete online account, or until I delete the game's online project. Weekly leaderboards start over every week; past weeks are archived to give out the weekly prizes.
- I can also delete your online data on request: write to me with your player name and friend code (Settings and the Friends tab show them).
Your rights
Depending on where you live (for example under the GDPR in the EU and UK, or the CCPA in California), you may have the right to access, correct, delete or object to the processing of your personal data. Most of this you can do in the game (change your name, delete your online data); for anything else, write to me at the address below. I do not sell personal information.
Store privacy labels
| Third party | What it does | Policy |
|---|---|---|
| Unity Gaming Services (Authentication, Cloud Save, Cloud Code, Leaderboards, Remote Config) | Anonymous sign-in, cloud save, leaderboards, friends and gifts, only when online play is on. | Privacy policy |
| Unity Analytics | Desktop usage statistics, only while online play is on and with the player's permission. | Privacy policy |
| Google Analytics for Firebase | Mobile first opens, sessions and acquisition measurements, only while online play is on and with the player's permission. | Privacy policy |
| Unity Player Accounts | Optional sign-in with Google, Apple or email to keep your progress across devices. | Privacy policy |
| Microsoft Store | Download and updates of the game, and the optional add-on purchases. The game never sees your payment details. | Privacy statement |
| Google Play (Unity IAP) | Download and updates of the game on Android, and the optional add-on purchases. The game never sees your payment details. | Google Privacy Policy |
| App Store (Unity IAP) | Download and updates of the game on iPhone and iPad, and the optional add-on purchases. The game never sees your payment details. | Apple Privacy Policy |
| Data type | Purpose |
|---|---|
| User IDs: anonymous player ID | App functionality (sign-in, cloud save, leaderboards, friends) |
| Name: the player name you choose | App functionality (leaderboards, friends) |
| Email address: only if you sign in with a Unity Player Account (kept by Unity) | Account management |
| Game progress: save copy, scores, public profile | App functionality |
| Device or installation IDs, IP address (received by the service when connecting) | App functionality, security, analytics |
| App activity: sessions (Firebase Analytics on mobile; Unity Analytics on desktop) | Analytics |
| Approximate location: country or region derived from the connection (the platform's Analytics provider) | Analytics |
| Purchase history: add-ons owned (kept by Microsoft, Google or Apple, read on the device) | App functionality |
- All data is encrypted in transit.
- The game contains no ads; it offers optional in-app purchases (add-ons).
- Your online data can be deleted in the game (Settings > Delete online account) or on request.
Changes to this policy
If this policy changes, for example because the game adds a new service, the new version is published at this URL with an updated date.
Contact
Manh Pham, developer of Fishing Paradise. Questions, requests or problems: the support page or email manhpv151090@gmail.com.